We Should Never Settle on What 'Game of the Year' Means

The difficulty of uncovering fresh titles continues to be the gaming industry's greatest existential threat. Even in stressful age of corporate consolidation, escalating profit expectations, workforce challenges, the widespread use of artificial intelligence, platform turmoil, changing player interests, salvation in many ways revolves to the dark magic of "achieving recognition."

Which is why my interest has grown in "awards" more than before.

With only several weeks remaining in the calendar, we're firmly in Game of the Year season, an era where the small percentage of players not playing similar several no-cost shooters weekly play through their backlogs, discuss development quality, and understand that they too won't experience every title. Expect exhaustive best-of lists, and anticipate "you missed!" responses to these rankings. A player consensus-ish voted on by press, influencers, and fans will be issued at industry event. (Industry artisans participate the following year at the interactive achievements ceremony and Game Developers Conference honors.)

This entire celebration serves as entertainment — there aren't any accurate or inaccurate selections when it comes to the best titles of 2025 — but the importance appear greater. Every selection cast for a "annual best", either for the grand GOTY prize or "Best Puzzle Game" in forum-voted awards, creates opportunity for a breakthrough moment. A medium-scale game that received little attention at launch could suddenly gain popularity by being associated with more recognizable (i.e. well-promoted) big boys. Once 2024's Neva popped up in the running for an honor, I know definitely that tons of players suddenly sought to check analysis of Neva.

Traditionally, award shows has created limited space for the breadth of games published every year. The challenge to overcome to review all feels like a monumental effort; nearly numerous releases launched on digital platform in 2024, while just a limited number games — including new releases and live service titles to smartphone and VR exclusives — were included across The Game Awards nominees. While commercial success, discourse, and digital availability influence what people play annually, there's simply no way for the scaffolding of awards to properly represent the entire year of releases. However, there's room for enhancement, if we can accept its importance.

The Familiar Pattern of Annual Honors

Recently, a long-running ceremony, including video games' longest-running honor shows, published its nominees. While the decision for Game of the Year proper happens in January, it's possible to observe where it's going: This year's list made room for deserving candidates — major releases that have earned recognition for polish and scope, popular smaller titles received with major-studio excitement — but across multiple of categories, there's a evident predominance of repeat names. In the vast sea of visual style and mechanical design, the "Best Visual Design" makes room for multiple open-world games located in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were constructing a 2026 GOTY theoretically," a journalist wrote in online commentary that I am enjoying, "it should include a PlayStation exploration role-playing game with strategic battle systems, character interactions, and luck-based roguelite progression that leans into gambling mechanics and has basic building development systems."

GOTY voting, in all of organized and community versions, has turned expected. Several cycles of finalists and winners has established a pattern for which kind of refined 30-plus-hour experience can score GOTY recognition. We see games that never achieve GOTY or including "major" crafts categories like Game Direction or Writing, thanks often to creative approaches and unusual systems. Many releases published in annually are destined to be limited into specialized awards.

Case Studies

Imagine: Would Sonic Racing: Crossworlds, an experience with a Metacritic score marginally less than Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of industry's top honor category? Or perhaps consideration for best soundtrack (as the soundtrack stands out and warrants honor)? Probably not. Best Racing Game? Absolutely.

How exceptional must Street Fighter 6 have to be to earn Game of the Year appreciation? Might selectors consider unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the most exceptional voice work of the year without major publisher polish? Does Despelote's two-hour play time have "adequate" plot to warrant a (deserved) Top Story recognition? (Furthermore, does annual event need a Best Documentary category?)

Overlap in favorites over multiple seasons — among journalists, among enthusiasts — shows a process increasingly favoring a certain time-consuming game type, or smaller titles that generated sufficient attention to check the box. Concerning for an industry where finding new experiences is crucial.

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Ryan Brown
Ryan Brown

A tech enthusiast and writer passionate about exploring the future of innovation and sharing insights on emerging trends.